![]() This is quite important for inputs that send analog values, such as an electronic sensor. It allows you to futher adjust how the transformer behaves, by learning the minimum/maximum of the input and stabilizing the signal as well. Lastly, depending on the nature of the input, you may see a calibrate button : And the accumulator transformer is useful if you want to gradually increase a value : for example a button that goes to the next page of a PDF. The switch or toggle transformers are useful if you want to alternate between 2 values : for example an proximity sensor that shows/hides a layer depending if a people is close or not. There are 5 types of transformers, each performing a different calculation : A transformer will change the value according to this rule : ![]() For example, if you want to control the scale of your layer with a MIDI fader, you may want to set the scale at 33% when the fader is at the minimum (0), and at 80% when the fader is at the maximum (127). Sometimes, you may receive an input with a value, but this value is not mapped correctly. This is very useful when you want your controller to be updated automatically, such as a motorized MIDI fader. This allows Millumin to send back a signal of the same nature when an element of the interface is changed by the users, without using an interaction. Lastly, depending on the nature of the input, you may see a feedback option. More info in this article : Devices To check what signals Millumin is receiving, you can open the Monitor Of course, you may need to set up your device as well to receive correctly the input, and you can do so from the device-panel ( CMD+K). ![]() Then assign an action to the interaction. But you can also create an interaction from scratch by clicking the + button : in this case, you need to configure the input from scratch as well. The simpliest way to create an interaction is to click on a highlighted element of Millumin interface, then trigger your input (typing on your keyboard, moving a MIDI fader, sending DMX, …). You can list all available inputs by clicking the + button :Įach input represents a method to trigger your interactions, and has its own properties to be set up. See the next sections to understand how to customize your interaction.
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